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» Describing Visual Scenes Using Transformed Objects and Parts
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VIS
2009
IEEE
304views Visualization» more  VIS 2009»
16 years 28 days ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
ECAI
2008
Springer
15 years 1 months ago
Salience-driven Contextual Priming of Speech Recognition for Human-Robot Interaction
Abstract. The paper presents an implemented model for priming speech recognition, using contextual information about salient entities. The underlying hypothesis is that, in human-r...
Pierre Lison, Geert-Jan M. Kruijff
TOG
2008
92views more  TOG 2008»
14 years 11 months ago
Non-homogeneous resizing of complex models
Resizing of 3D models can be very useful when creating new models or placing models inside different scenes. However, uniform scaling is limited in its applicability while straigh...
Vladislav Kraevoy, Alla Sheffer, Ariel Shamir, Dan...
ICVGIP
2004
15 years 1 months ago
Learning Layered Pictorial Structures from Video
We propose a new unsupervised learning method to obtain a layered pictorial structure (LPS) representation of an articulated object from video sequences. It will be seen that this...
M. Pawan Kumar, Philip H. S. Torr, Andrew Zisserma...
ENTCS
2002
141views more  ENTCS 2002»
14 years 11 months ago
Graph Based Debugging with Fujaba
This work is part of the Fujaba project. The Fujaba project aims to use the Unified Modeling Language UML as a programmed graph rewriting language. This paper describes the new gr...
Leif Geiger, Albert Zündorf