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AAAI
2012
13 years 3 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
CSL
2008
Springer
15 years 1 months ago
Applying an analysis of acted vocal emotions to improve the simulation of synthetic speech
: All speech produced by humans includes information about the speaker, including conveying the emotional state of the speaker. It is thus desirable to include vocal affect in any ...
Iain R. Murray, John L. Arnott
106
Voted
MODELS
2009
Springer
15 years 8 months ago
A Modeling Language for Activity-Oriented Composition of Service-Oriented Software Systems
The proliferation of smart spaces and emergence of new standards, such as Web Services, have paved the way for a new breed of software systems. Often the complete functional and Qo...
Naeem Esfahani, Sam Malek, João Pedro Sousa...
DEXAW
2003
IEEE
108views Database» more  DEXAW 2003»
15 years 6 months ago
Electronic Voting Systems: Security Implications of the Administrative Workflow
With the rapid growth of the Internet, online voting appears to be a reasonable alternative to conventional elections and other opinion expressing processes. Current research focu...
Costas Lambrinoudakis, Spyros Kokolakis, Maria Kar...
IJCAI
1989
15 years 2 months ago
A Knowledge-Based Software Information System
The difficulty of maintaining very large software systems is becoming more widely acknowledged. One of the primary problems is the need to access information about a complex and e...
Premkumar T. Devanbu, Peter G. Selfridge, Bruce W....