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» Descriptions of Game Actions
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IUI
1993
ACM
15 years 1 months ago
Commenting on action: continuous linguistic feedback generation
Action mode interfaces, in which the user achieves his goals by manipulating representations, suffer from some fundamental disadvantages. In this paper, we present a working proto...
Wim Claassen, Edwin Bos, Carla Huls, Koenraad De S...
DLOG
2008
14 years 10 months ago
Actions over a Constructive Semantics for ALC
Following the approaches and motivations given in recent works about action languages over description logics, we propose an action formalism based on a constructive semantics for ...
Loris Bozzato, Mauro Ferrari, Paola Villa
89
Voted
AMAI
2004
Springer
14 years 9 months ago
Representing von Neumann-Morgenstern Games in the Situation Calculus
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Oliver Schulte, James P. Delgrande
64
Voted
AAAI
2008
14 years 12 months ago
Game Theory Pragmatics: A Challenge for AI
Game theory has been playing an increasingly visible role in computer science in general and AI in particular, most notably in the area of multiagent systems. I briefly list the a...
Yoav Shoham
105
Voted
STOC
2009
ACM
238views Algorithms» more  STOC 2009»
15 years 10 months ago
On the convergence of regret minimization dynamics in concave games
We study a general sub-class of concave games, which we call socially concave games. We show that if each player follows any no-external regret minimization procedure then the dyn...
Eyal Even-Dar, Yishay Mansour, Uri Nadav