This article explores a dual approach to real-time software development. Models are written in UML, as this is expected to be relatively easy and economic. Then models are automat...
Luigi Lavazza, Gabriele Quaroni, Matteo Venturelli
Abstract. [Context and motivation] Ever-growing systems’ complexity and novel requirements engineering approaches such as reuse or globalization imply that requirements are produ...
: Fast and accurate collision detection between general solid models is a fundamental problem in solid modeling, robotics, animation and computer-simulated environments. Most of th...
Future mobile devices will be based on heterogeneous multiprocessing platforms accommodating several currently stand-alone applications. Increasing complexity of both application ...
Jari Kreku, Yang Qu, Juha-Pekka Soininen, Kari Tie...
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...