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AAAI
2004
14 years 11 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
DAS
2008
Springer
14 years 11 months ago
Document Image Retrieval to Support Reading Mokkans
This paper presents a design and an implementation of document image retrieval to support reading mokkans. A mokkan is a wooden tablet with text written by a brush in India ink. D...
Akihito Kitadai, Jun Takakura, Masatoshi Ishikawa,...
ICPR
2008
IEEE
15 years 4 months ago
A study of semi-tied covariance modeling for online handwritten Chinese character recognition
This paper presents a new approach to largevocabulary online handwritten Chinese character recognition based on semi-tied covariance (STC) modeling. Detailed procedures are descri...
Yongqiang Wang, Qiang Huo
ECAI
2010
Springer
14 years 11 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
CGF
2002
145views more  CGF 2002»
14 years 9 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...