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ACMACE
2005
ACM
15 years 3 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
NOSSDAV
2004
Springer
15 years 3 months ago
Considering altruism in peer-to-peer internet streaming broadcast
In peer-to-peer overlay for video broadcast, peers contribute a portion of the bandwidth to the overlay in return for the service. In the presence of network heterogeneity, it is ...
Yang-Hua Chu, Hui Zhang
ISCA
2003
IEEE
101views Hardware» more  ISCA 2003»
15 years 3 months ago
Overcoming the Limitations of Conventional Vector Processors
Despite their superior performance for multimedia applications, vector processors have three limitations that hinder their widespread acceptance. First, the complexity and size of...
Christoforos E. Kozyrakis, David A. Patterson
EEE
2004
IEEE
15 years 1 months ago
Secure Online Examination Architecture Based on Distributed Firewall
Online (Web-based) examination is an effective solution for mass education evaluation. However, due to the incomplete of network security, students can communicate with each other...
Chi-Chien Pan, Kai-Hsiang Yang, Tzao-Lin Lee
MICRO
2010
IEEE
215views Hardware» more  MICRO 2010»
14 years 8 months ago
A Task-Centric Memory Model for Scalable Accelerator Architectures
This paper presents a task-centric memory model for 1000-core compute accelerators. Visual computing applications are emerging as an important class of workloads that can exploit ...
John H. Kelm, Daniel R. Johnson, Steven S. Lumetta...