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CHI
2004
ACM
16 years 7 days ago
Designing interfaces that influence group processes
The goal of this research is to build and evaluate collaborative tools that persuade behavior change over a group of individuals. Preliminary work in this area is presented and fu...
Joan Morris DiMicco
ICALT
2007
IEEE
15 years 6 months ago
Principles for Designing Activity-based Personalized eLearning
Activity-based Personalized eLearning involves delivering to a learner a learning experience that is tailored to their individual needs. Traditionally, these needs have been met t...
Owen Conlan, Ian O'Keeffe, Aoife Brady, Vincent Wa...
ACMDIS
2006
ACM
15 years 5 months ago
Designing interfaces to enrich personalization
Peripheral awareness systems offer significant promise to help people to manage the abundance of information available to them without placing significant additional demands on ...
James R. Eagan
MIXER
2004
15 years 1 months ago
Design Patterns for Augmented Reality Systems
For documentation and development of augmented reality (AR) systems, we propose the use of design patterns. Patterns are structured descriptions of successfully applied problem-so...
Asa MacWilliams, Thomas Reicher, Gudrun Klinker, B...
JOCN
2010
70views more  JOCN 2010»
14 years 10 months ago
Optimizing Design Efficiency of Free Recall Events for fMRI
■ Free recall is a fundamental paradigm for studying memory retrieval in the context of minimal cue support. Accordingly, free recall has been extensively studied using behavior...
Ilke Öztekin, Nicole M. Long, David Badre