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TEI
2009
ACM
97views Hardware» more  TEI 2009»
15 years 10 months ago
The other brother: re-experiencing spontaneous moments from domestic life
In this paper, we describe “The Other Brother”, a semiautonomous device that captures images and video of spontaneous moments in the course of everyday life. It was our goal t...
John Helmes, Caroline Hummels, Abigail Sellen
ESAW
2009
Springer
15 years 9 months ago
Balancing Organizational Regulation and Agent Autonomy: An MDE-Based Approach
Abstract. The deployment of agent societies —as complex systems— in dynamic and unpredictable settings brings forth critical issues concerning their design. Organizational mode...
Loris Penserini, Virginia Dignum, Athanasios Staik...
IROS
2008
IEEE
103views Robotics» more  IROS 2008»
15 years 9 months ago
Repetitive grasping with anthropomorphic skin-covered hand enables robust haptic recognition
— Skin is an essential component of artificial hands. It enables the use of object affordance for recognition and control, but due to its intrinsic locality and low density of c...
Shinya Takamuku, Atsushi Fukuda, Koh Hosoda
ISQED
2005
IEEE
98views Hardware» more  ISQED 2005»
15 years 8 months ago
Wire Planning with Bounded Over-the-Block Wires
Hierarchical approach greatly facilitates large-scale chip design by hiding distracting details in low-level objects. However, the lowlevel designs have to have a global view of h...
Hua Xiang, I-Min Liu, Martin D. F. Wong
ACMACE
2005
ACM
15 years 8 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...