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IJNSEC
2006
77views more  IJNSEC 2006»
15 years 4 months ago
Towards a Secure Copyright Protection Infrastructure for e-Education Material: Principles Learned from Experience
Copyright of e-Education material is valuable. The need for protecting it is prominent. In the past two years, we have developed an infrastructure called e-Course eXchange (eCX ) ...
Joe Cho-Ki Yau, Lucas Chi Kwong Hui, Siu-Ming Yiu,...
PUC
2011
14 years 11 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
ACMACE
2009
ACM
15 years 11 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
TABLETOP
2006
IEEE
15 years 10 months ago
Experiences with and Observations of Direct-Touch Tabletops
The design of multi-touch multi-user tabletop user interfaces is still in its infancy and is not yet well understood. To date, published experimental results have primarily focuse...
Kathy Ryall, Clifton Forlines, Chia Shen, Meredith...
DSN
2008
IEEE
15 years 6 months ago
Experiences with formal specification of fault-tolerant file systems
Fault-tolerant, replicated file systems are a crucial component of today's data centers. Despite their huge complexity, these systems are typically specified only in brief pr...
Roxana Geambasu, Andrew Birrell, John MacCormick