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FDL
2006
IEEE
15 years 9 months ago
Reusing Real-Time Systems Design Experience
To ensure correctness and performance of real-time embedded systems, early evaluation of properties is needed. Based on design experience for real-time systems and using the conce...
Oana Florescu, Jeroen Voeten, Marcel Verhoef, Henk...
EWSA
2006
Springer
15 years 7 months ago
Preserving Software Quality Characteristics from Requirements Analysis to Architectural Design
In this paper, we present a pattern-based software development method that preserves usability and security quality characteristics using a role-driven mapping of requirements anal...
Holger Schmidt, Ina Wentzlaff
ICMCS
2006
IEEE
142views Multimedia» more  ICMCS 2006»
15 years 9 months ago
Tricodes: A Barcode-Like Fiducial Design for Augmented Reality Media
Visual markers, or fiducials, have become one of the most common methods of camera pose estimation in Augmented Reality (AR) media. Many present day fiducial-based AR systems us...
Jonathan Mooser, Suya You, Ulrich Neumann
IWPC
1998
IEEE
15 years 7 months ago
Pattern Visualization for Software Comprehension
Cognitive science emphasizes the strength of visual formalisms for human learning and problem solving. In software engineering, a clear, visual presentation of a system's arc...
Reinhard Schauer, Rudolf K. Keller
ASPDAC
1998
ACM
105views Hardware» more  ASPDAC 1998»
15 years 7 months ago
Techniques for Functional Test Pattern Execution
Functional debugging often dominates the time and cost of the ASIC system development, mainly due to the limited controllability and observability of the storage elements in desig...
Inki Hong, Miodrag Potkonjak