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» Design Patterns for Collaborative Systems
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DIGITEL
2008
IEEE
15 years 9 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
125
Voted
IPSN
2007
Springer
15 years 8 months ago
LaserSPECks: : laser SPECtroscopic trace-gas sensor networks - sensor integration and applications
We introduce a novel laser spectroscopic trace-gas sensor platform, LaserSPECks that integrates recently developed miniature quartz-enhanced photoacoustic spectroscopy (QEPAS) gas...
Stephen So, Farinaz Koushanfar, Anatoliy Kosterev,...
120
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CSCW
2004
ACM
15 years 8 months ago
High-performance telepointers
Although telepointers are valuable for supporting real-time collaboration, they are rarely seen in commercial groupware applications that run on the Internet. One reason for their...
Jeff Dyck, Carl Gutwin, Sriram Subramanian, Chris ...
WS
2004
ACM
15 years 8 months ago
SeRLoc: secure range-independent localization for wireless sensor networks
In many applications of wireless sensor networks (WSN), sensors are deployed un-tethered in hostile environments. For locationaware WSN applications, it is essential to ensure tha...
Loukas Lazos, Radha Poovendran
MIDDLEWARE
2004
Springer
15 years 8 months ago
A context-aware middleware for applications in mobile Ad Hoc environments
Novel ubiquitous computing applications such as intelligent vehicles, smart buildings, and traffic management require special properties that traditional computing applications d...
Carl-Fredrik Sørensen, Maomao Wu, Thirunavu...