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» Design Patterns for Reconfigurable Computing
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ACMACE
2005
ACM
15 years 8 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
CVPR
2001
IEEE
16 years 8 months ago
Texture Replacement in Real Images
Texture replacement in real images has many applications, such as interior design, digital movie making and computer graphics. The goal is to replace some specified texture patter...
Yanghai Tsin, Yanxi Liu, Visvanathan Ramesh
201
Voted
CACM
2005
126views more  CACM 2005»
15 years 6 months ago
Extrovert gadgets
This paper presents a set of architectures for the composition of ubiquitous computing applications. It describes research that is being carried out in "extrovert-Gadgets&quo...
Achilles Kameas, Irene Mavrommati
175
Voted
ICS
2009
Tsinghua U.
16 years 27 days ago
High-performance CUDA kernel execution on FPGAs
In this work, we propose a new FPGA design flow that combines the CUDA programming model from Nvidia with the state of the art high-level synthesis tool AutoPilot from AutoESL, to...
Alexandros Papakonstantinou, Karthik Gururaj, John...
ACMDIS
2010
ACM
15 years 6 months ago
Design from the everyday: continuously evolving, embedded exploratory prototypes
One of the major challenges in the design of social technologies is the evaluation of their qualities of use and how they are appropriated over time. While the field of HCI abound...
Clint Heyer, Margot Brereton