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ESE
2007
99views Database» more  ESE 2007»
15 years 3 months ago
An empirical study of cycles among classes in Java
Many authors have implied dependency cycles are widespread among the classes of object-oriented software systems. Proponents of the design principle Avoid cyclic dependencies amon...
Hayden Melton, Ewan D. Tempero
TSMC
2010
14 years 10 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
CHI
2011
ACM
14 years 7 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
DAC
2005
ACM
16 years 4 months ago
Temperature-aware resource allocation and binding in high-level synthesis
Physical phenomena such as temperature have an increasingly important role in performance and reliability of modern process technologies. This trend will only strengthen with futu...
Rajarshi Mukherjee, Seda Ogrenci Memik, Gokhan Mem...
ISSS
2002
IEEE
148views Hardware» more  ISSS 2002»
15 years 8 months ago
A Case Study of Hardware and Software Synthesis in ForSyDe
ForSyDe (FORmal SYstem DEsign) is a methodology which addresses the design of SoC applications which may contain control as well as data flow dominated parts. Starting with a for...
Ingo Sander, Axel Jantsch, Zhonghai Lu