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» Design Productivity for Configurable Computing
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NSDI
2004
15 years 3 months ago
MACEDON: Methodology for Automatically Creating, Evaluating, and Designing Overlay Networks
Currently, researchers designing and implementing largescale overlay services employ disparate techniques at each stage in the production cycle: design, implementation, experiment...
Adolfo Rodriguez, Charles Edwin Killian, Sooraj Bh...
HCI
2009
14 years 11 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
HUC
2007
Springer
15 years 8 months ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...
CSCW
2006
ACM
15 years 7 months ago
Identification of coordination requirements: implications for the Design of collaboration and awareness tools
Task dependencies drive the need to coordinate work activities. We describe a technique for using automatically generated archival data to compute coordination requirements, i.e.,...
Marcelo Cataldo, Patrick Wagstrom, James D. Herbsl...
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CHI
2009
ACM
15 years 8 months ago
Coordinating tasks on the commons: designing for personal goals, expertise and serendipity
How is work created, assigned, and completed on large-scale, crowd-powered systems like Wikipedia? And what design principles might enable these federated online systems to be mor...
Michel Krieger, Emily Margarete Stark, Scott R. Kl...