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AGENTS
2001
Springer
15 years 2 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ICSE
1999
IEEE-ACM
15 years 2 months ago
Information Survivability Control Systems
We address the dependence of critical infrastructures— including electric power, telecommunications, finance and transportation—on vulnerable information systems. Our approach...
Kevin J. Sullivan, John C. Knight, Xing Du, Steve ...
MABS
2005
Springer
15 years 3 months ago
Automatic Tuning of Agent-Based Models Using Genetic Algorithms
When developping multi-agent systems (MAS) or models in the context of agent-based simulation (ABS), the tuning of the model constitutes a crucial step of the design process. Inde...
Benoît Calvez, Guillaume Hutzler
JIRS
1998
100views more  JIRS 1998»
14 years 9 months ago
Reactive Robots in the Service of Production Management
In this paper, we advocate the use of reactive robots in industrial process control and production management. It is explained why reactive robots are well-suited to modern industr...
Elpida Tzafestas
SPIN
2004
Springer
15 years 3 months ago
Explicit State Model Checking with Hopper
The Murϕ-based Hopper tool is a general purpose explicit model checker. Hopper leverages Murϕ’s class structure to implement new algorithms. Hopper differs from Murϕ in that i...
Michael Jones, Eric Mercer