Many believe that ubiquitous computing will succeed when it has faded into the background of everyday life and work—that is, when it has become mundane. This paper examines the ...
Mark W. Newman, Nicolas Ducheneaut, W. Keith Edwar...
Software systems are increasingly being built as compositions of reusable artifacts (components, frameworks, toolkits, plug-ins, APIs, etc) that have non-trivial usage constraints...
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
One of the most pressing problems in network research is the lack of long-term trace data from ISPs. The Internet carries an enormous volume and variety of data; mining this data ...
In this article, we describe our experiences in implementing an experimental wide-area GMPLS network called CHEETAH (Circuit-Switched End-to-End Transport Architecture). The key c...