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118
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PUC
2007
97views more  PUC 2007»
15 years 4 months ago
Supporting the unremarkable: experiences with the obje Display Mirror
Many believe that ubiquitous computing will succeed when it has faded into the background of everyday life and work—that is, when it has become mundane. This paper examines the ...
Mark W. Newman, Nicolas Ducheneaut, W. Keith Edwar...
AOSD
2011
ACM
14 years 12 months ago
Experiences documenting and preserving software constraints using aspects
Software systems are increasingly being built as compositions of reusable artifacts (components, frameworks, toolkits, plug-ins, APIs, etc) that have non-trivial usage constraints...
Roberto Silveira Silva Filho, François Bron...
CHI
2005
ACM
16 years 5 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
121
Voted
MINENET
2005
ACM
15 years 10 months ago
Experiences with a continuous network tracing infrastructure
One of the most pressing problems in network research is the lack of long-term trace data from ISPs. The Internet carries an enormous volume and variety of data; mining this data ...
Alefiya Hussain, Genevieve Bartlett, Yuri Pryadkin...
127
Voted
JSAC
2007
95views more  JSAC 2007»
15 years 4 months ago
Experiences in implementing an experimental wide-area GMPLS network
In this article, we describe our experiences in implementing an experimental wide-area GMPLS network called CHEETAH (Circuit-Switched End-to-End Transport Architecture). The key c...
Xiangfei Zhu, Xuan Zheng, Malathi Veeraraghavan