Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
The systematic testing of the very many parameters and algorithmic variants involved in the design of high-level music descriptors at large, and similarity measure in particular, ...
Access to spoken information presents challenges in educational, work, and public settings for many individuals. Speech Recognition technology offers a potential strategy for incre...
The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if ...