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115
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ACMACE
2009
ACM
15 years 10 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
VL
2006
IEEE
220views Visual Languages» more  VL 2006»
15 years 9 months ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou
145
Voted
ISMIR
2004
Springer
126views Music» more  ISMIR 2004»
15 years 9 months ago
Tools and Architecture for the Evaluation of Similarity Measures : Case Study of Timbre Similarity
The systematic testing of the very many parameters and algorithmic variants involved in the design of high-level music descriptors at large, and similarity measure in particular, ...
Jean-Julien Aucouturier, François Pachet
113
Voted
HCI
2007
15 years 5 months ago
Using Speech Recognition and Intelligent Search Tools to Enhance Information Accessibility
Access to spoken information presents challenges in educational, work, and public settings for many individuals. Speech Recognition technology offers a potential strategy for incre...
Keith Bain, Jason Hines, Pawan Lingras, Yumei Qin
IJET
2008
197views more  IJET 2008»
15 years 3 months ago
TENTube: A Video-based Connection Tool Supporting Competence Development
The vast majority of knowledge management initiatives fail because they do not take sufficiently into account the emotional, psychological and social needs of individuals. Only if ...
Albert A. Angehrn, Katrina Diane Maxwell