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SI3D
1995
ACM
15 years 28 days ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
IWEC
2008
14 years 10 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
ECAI
2010
Springer
14 years 9 months ago
Optimal Task Migration in Service-Oriented Systems: Algorithms and Mechanisms
In service-oriented systems, such as grids and clouds, users are able to outsource complex computational tasks by procuring resources on demand from remote service providers. As th...
Sebastian Stein, Enrico Gerding, Nicholas R. Jenni...
MM
2010
ACM
167views Multimedia» more  MM 2010»
14 years 9 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
CORR
2006
Springer
102views Education» more  CORR 2006»
14 years 9 months ago
Similarity of Objects and the Meaning of Words
We survey the emerging area of compression-based, parameter-free, similarity distance measures useful in data-mining, pattern recognition, learning and automatic semantics extracti...
Rudi Cilibrasi, Paul M. B. Vitányi