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» Design and Analysis of Computer Algorithms
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NETGAMES
2006
ACM
16 years 12 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
PODC
2006
ACM
16 years 12 days ago
Object location using path separators
We study a novel separator property called k-path separable. Roughly speaking, a k-path separable graph can be recursively separated into smaller components by sequentially removi...
Ittai Abraham, Cyril Gavoille
SAC
2006
ACM
16 years 12 days ago
Post-partition reconciliation protocols for maintaining consistency
This paper addresses design exploration for protocols that are employed in systems with availability-consistency tradeoffs. Distributed data is modelled as states of objects repl...
Mikael Asplund, Simin Nadjm-Tehrani
186
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ACMACE
2005
ACM
16 years 13 hour ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
IUI
2005
ACM
16 years 10 hour ago
Adaptive teaching strategy for online learning
Finding the optimal teaching strategy for an individual student is difficult even for an experienced teacher. Identifying and incorporating multiple optimal teaching strategies fo...
Jungsoon P. Yoo, Cen Li, Chrisila C. Pettey
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