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GAMEON
2003
15 years 4 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
145
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ISCAPDCS
2003
15 years 4 months ago
Optimal Graph Transformation Assuming Alternate Scheduling Models
Many computation-intensive iterative or recursive applications commonly found in digital signal processing and image processing applications can be represented by data-flow graph...
Timothy W. O'Neil
WSC
2004
15 years 4 months ago
Multi-Period Robust Capacity Planning Based on Product and Process Simulations
This paper presents a method for allocating production capacity among flexible and dedicated machines based on uncertain demand forecasts of products in a production portfolio. Gi...
Emre Kazancioglu, Kazuhiro Saitou
135
Voted
VIP
2003
15 years 4 months ago
3D Reconstruction of a Human Face with Monocular Camera Based on Head Movement
Constructing three-dimensional model from two-dimensional images is an old problem in the area of computer vision. There are many publications and our approach is specifically des...
Ben Yip, Jesse S. Jin
WSCG
2003
177views more  WSCG 2003»
15 years 4 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
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