Sciweavers

13457 search results - page 60 / 2692
» Design and Development of the Long-Jumping
Sort
View
JCIT
2010
150views more  JCIT 2010»
14 years 8 months ago
Characteristic Description of Coupled Task Sets Based on Design Structure Matrix and Its Optimal Time and Efforts Solution by Ge
The complicated interactions among tasks lead to iterations in product design and development. To maintain the market share, enterprises should effectively manage their product de...
Ting-gui Chen, Chun-hua Ju
HCI
2009
14 years 11 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
ICSE
2007
IEEE-ACM
16 years 1 months ago
SCL: Static Enforcement and Exploration of Developer Intent in Source Code
Developers are often unaware of, or fail to respect, the intentions behind a design due to poor communication of design intent. SCL (Structural Constraint Language) helps develope...
Daqing Hou
PUC
2002
84views more  PUC 2002»
15 years 1 months ago
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment
: We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of sc...
Staffan Björk, Jussi Holopainen, Peter Ljungs...
HCI
2009
14 years 11 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg