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ICCAD
2003
IEEE
127views Hardware» more  ICCAD 2003»
15 years 10 months ago
Code Placement with Selective Cache Activity Minimization for Embedded Real-time Software Design
– Many embedded system designs usually impose (hard) read-time constraints on tasks. Thus, computing a tight upper bound of the worst case execution time (WCET) of a software is ...
Junhyung Um, Taewhan Kim
DATE
2004
IEEE
130views Hardware» more  DATE 2004»
15 years 5 months ago
Modeling and Simulating Memory Hierarchies in a Platform-Based Design Methodology
This paper presents an environment based on SystemC for architecture specification of programmable systems. Making use of the new architecture description language ArchC, able to ...
Pablo Viana, Edna Barros, Sandro Rigo, Rodolfo Aze...
CHI
2002
ACM
16 years 2 months ago
A flexible 3d sound system for interactive applications
We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that us...
Lalya Gaye
PPOPP
2003
ACM
15 years 7 months ago
Using generative design patterns to generate parallel code for a distributed memory environment
A design pattern is a mechanism for encapsulating the knowledge of experienced designers into a re-usable artifact. Parallel design patterns reflect commonly occurring parallel co...
Kai Tan, Duane Szafron, Jonathan Schaeffer, John A...
DCC
2007
IEEE
16 years 1 months ago
Algorithms and Hardware Structures for Unobtrusive Real-Time Compression of Instruction and Data Address Traces
Instruction and data address traces are widely used by computer designers for quantitative evaluations of new architectures and workload characterization, as well as by software de...
Milena Milenkovic, Aleksandar Milenkovic, Martin B...