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» Design and Implementation of Enum-Based Services
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TON
2010
157views more  TON 2010»
14 years 5 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
SAINT
2005
IEEE
15 years 4 months ago
A Context-centric Security Middleware for Service Provisioning in Pervasive Computing
Pervasive user mobility, wireless connectivity and the widespread diffusion of portable devices raise new challenges for ubiquitous service provisioning. An emerging architecture ...
Antonio Corradi, Rebecca Montanari, Daniela Tibald...
ANSS
2003
IEEE
15 years 3 months ago
A Simulation Study of the Proactive Server Roaming for Mitigating Denial of Service Attacks
The main goal of the NETSEC project is to design and implement a framework for mitigating the effects of the node-based and link-based DoS attacks. Our strategy employs three lin...
Chatree Sangpachatanaruk, Sherif M. Khattab, Taieb...
COOPIS
2004
IEEE
15 years 2 months ago
Implementing QoS Aware Component-Based Applications
By QoS (Quality of Service), we often refer to a set of quality requirements on the collective behavior of one or more objects. These requirements enable the provision of better se...
Avraam Chimaris, George A. Papadopoulos
SIGCOMM
2009
ACM
15 years 5 months ago
A local knowledge base for service oriented access network selection
Service oriented access in a multi-application, multi-access network environment poses interesting research challenges. One of these challenges refers to cross-layer interoperabil...
Carolina Fortuna, Mihael Mohorcic