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» Design and Implementation of Software Objects in Hardware
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IWMM
2004
Springer
101views Hardware» more  IWMM 2004»
15 years 3 months ago
Exploring the barrier to entry: incremental generational garbage collection for Haskell
We document the design and implementation of a “production” incremental garbage collector for GHC 6.2. It builds on our earlier work (Non-stop Haskell) that exploited GHC’s ...
Andrew M. Cheadle, A. J. Field, Simon Marlow, Simo...
SIGGRAPH
2010
ACM
15 years 2 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
DATE
2008
IEEE
89views Hardware» more  DATE 2008»
15 years 4 months ago
Symbolic Reliability Analysis and Optimization of ECU Networks
Increasing reliability at a minimum amount of extra cost is a major challenge in todays ECU network design. Considering reliability as an objective already in early design phases ...
Michael Glaß, Martin Lukasiewycz, Felix Reim...
GLVLSI
2006
IEEE
126views VLSI» more  GLVLSI 2006»
15 years 4 months ago
Hardware/software partitioning of operating systems: a behavioral synthesis approach
In this paper we propose a hardware real time operating system (HW-RTOS) solution that makes use of a dedicated hardware in order to replace the standard support provided by the P...
Sathish Chandra, Francesco Regazzoni, Marcello Laj...
ICCD
2006
IEEE
117views Hardware» more  ICCD 2006»
15 years 6 months ago
System-Level Energy Modeling for Heterogeneous Reconfigurable Chip Multiprocessors
—Field-Programmable Gate Array (FPGA) technology is characterized by continuous improvements that provide new opportunities in system design. Multiprocessors-ona-Programmable-Chi...
Xiaofang Wang, Sotirios G. Ziavras