We document the design and implementation of a “production” incremental garbage collector for GHC 6.2. It builds on our earlier work (Non-stop Haskell) that exploited GHC’s ...
Andrew M. Cheadle, A. J. Field, Simon Marlow, Simo...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
Increasing reliability at a minimum amount of extra cost is a major challenge in todays ECU network design. Considering reliability as an objective already in early design phases ...
In this paper we propose a hardware real time operating system (HW-RTOS) solution that makes use of a dedicated hardware in order to replace the standard support provided by the P...
Sathish Chandra, Francesco Regazzoni, Marcello Laj...
—Field-Programmable Gate Array (FPGA) technology is characterized by continuous improvements that provide new opportunities in system design. Multiprocessors-ona-Programmable-Chi...