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NETGAMES
2006
ACM
15 years 7 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
WMI
2001
114views more  WMI 2001»
15 years 3 months ago
A scalable, distributed middleware service architecture to support mobile internet applications
Middleware layers placed between user clients and application servers have been used to perform a variety of functions to support the vision of nomadic computing across varying pla...
Thomas Phan, Richard G. Guy, Rajive Bagrodia
ATAL
2007
Springer
15 years 8 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss
POLICY
2009
Springer
15 years 8 months ago
The Zodiac Policy Subsystem: A Policy-Based Management System for a High-Security MANET
Abstract—Zodiac (Zero Outage Dynamic Intrinsically Assurable Communities) is an implementation of a high-security MANET, resistant to multiple types of attacks, including Byzanti...
Yuu-Heng Cheng, Mariana Raykova, Alexander Poylish...
FASE
2007
Springer
15 years 8 months ago
Scenario-Driven Dynamic Analysis of Distributed Architectures
Abstract. Software architecture constitutes a promising approach to the development of large-scale distributed systems, but architecture description languages (ADLs) and their asso...
George Edwards, Sam Malek, Nenad Medvidovic