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131
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NOSSDAV
2004
Springer
15 years 7 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
110
Voted
IPPS
2009
IEEE
15 years 8 months ago
Long time-scale simulations of in vivo diffusion using GPU hardware
To address the problem of performing long time simulations of biochemical pathways under in vivo cellular conditions, we have developed a lattice-based, reaction-diffusion model t...
Elijah Roberts, John E. Stone, Leonardo Sepulveda,...
104
Voted
LWA
2008
15 years 3 months ago
Learning to Cope with Critical Situations - An Agent based Approach
How does someone react when he faces a critical situation in his life? In this paper we present an initial initial implementation architecture based on a simulation model described...
Régis Newo, Klaus-Dieter Althoff
SP
1999
IEEE
145views Security Privacy» more  SP 1999»
15 years 6 months ago
A User-Centered, Modular Authorization Service Built on an RBAC Foundation
Psychological acceptability has been mentioned as a requirement for secure systems for as long as least privilege and fail safe defaults, but until now has been all but ignored in...
Mary Ellen Zurko, Richard Simon, Tom Sanfilippo
112
Voted
ISORC
2000
IEEE
15 years 6 months ago
An Open QoS Architecture for CORBA Applications
Distributed application programmers rely on middleware such as CORBA in order to handle the complexity that arises from the distributed and heterogeneous nature of the underlying ...
Frank Siqueira, Vinny Cahill