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VRST
2005
ACM
15 years 7 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
JCM
2008
242views more  JCM 2008»
15 years 1 months ago
SimANet - A Large Scalable, Distributed Simulation Framework for Ambient Networks
In this paper, we present a new simulation platform for complex, radio standard spanning mobile Ad Hoc networks. SimANet - Simulation Platform for Ambient Networks - allows the coe...
Matthias Vodel, Matthias Sauppe, Mirko Caspar, Wol...
HPCA
2009
IEEE
16 years 2 months ago
Prediction router: Yet another low latency on-chip router architecture
Network-on-Chips (NoCs) are quite latency sensitive, since their communication latency strongly affects the application performance on recent many-core architectures. To reduce th...
Hiroki Matsutani, Michihiro Koibuchi, Hideharu Ama...
BMCBI
2010
118views more  BMCBI 2010»
15 years 2 months ago
svdPPCS: an effective singular value decomposition-based method for conserved and divergent co-expression gene module identifica
Background: Comparative analysis of gene expression profiling of multiple biological categories, such as different species of organisms or different kinds of tissue, promises to e...
Wensheng Zhang, Andrea Edwards, Wei Fan, Dongxiao ...
PAMI
1998
116views more  PAMI 1998»
15 years 1 months ago
Scale-Space Derived From B-Splines
—It is well-known that the linear scale-space theory in computer vision is mainly based on the Gaussian kernel. The purpose of the paper is to propose a scale-space theory based ...
Yu-Ping Wang, Seng Luan Lee