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» Design and Implementation of a Virtual Salesclerk
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DIGRA
2003
Springer
15 years 5 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
INFOCOM
1992
IEEE
15 years 3 months ago
Design of Virtual Channel Queue in an ATM Broadband Terminal Adaptor
In order to take advantage of the low entry cost of the future public ATM (asynchronous transfer mode) network with shared facilities, it is highly desirable to interconnect diffe...
H. Jonathan Chao, Donald E. Smith
VRML
2003
ACM
15 years 5 months ago
3D virtual clothing: from garment design to web3d visualization and simulation
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
Luca Chittaro, Demis Corvaglia
IVA
2005
Springer
15 years 5 months ago
Direct Manipulation Like Tools for Designing Intelligent Virtual Agents
If intelligent virtual agents are to become widely adopted it is vital that they can be designed using the user friendly graphical tools that are used in other areas of graphics. H...
Marco Gillies, Dale Robeterson, Daniel Ballin
DSRT
2004
IEEE
15 years 3 months ago
Implementation of Host-Based Overlay Multicast to Support of Web Based Services for RT-DVS
Growing demand for use of Internet/Web-based services in real-time distributed virtual simulation (RT-DVS) and other real-time applications is fueling extensive interest in overla...
Dennis M. Moen, J. Mark Pullen, Fei Zhao