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ACMACE
2005
ACM
15 years 5 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
MICRO
2006
IEEE
145views Hardware» more  MICRO 2006»
15 years 5 months ago
Virtually Pipelined Network Memory
We introduce virtually-pipelined memory, an architectural technique that efficiently supports high-bandwidth, uniform latency memory accesses, and high-confidence throughput eve...
Banit Agrawal, Timothy Sherwood
DIMEA
2008
190views Multimedia» more  DIMEA 2008»
15 years 1 months ago
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
VEE
2009
ACM
240views Virtualization» more  VEE 2009»
15 years 6 months ago
Memory buddies: exploiting page sharing for smart colocation in virtualized data centers
Many data center virtualization solutions, such as VMware ESX, employ content-based page sharing to consolidate the resources of multiple servers. Page sharing identifies virtual...
Timothy Wood, Gabriel Tarasuk-Levin, Prashant J. S...
MICRO
2003
IEEE
258views Hardware» more  MICRO 2003»
15 years 5 months ago
LLVA: A Low-level Virtual Instruction Set Architecture
A virtual instruction set architecture (V-ISA) implemented via a processor-specific software translation layer can provide great flexibility to processor designers. Recent examp...
Vikram S. Adve, Chris Lattner, Michael Brukman, An...