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ECBS
1997
IEEE
118views Hardware» more  ECBS 1997»
15 years 4 months ago
A generic system for interactive real-time animation
We present a new approach to an interactive design and analysis environment for visual languages. The main components, i.e., editor, animator, and interpreter, are introduced. The...
Marita Dücker, Georg Lehrenfeld, Wolfgang M&u...
ICSOC
2007
Springer
15 years 6 months ago
An Execution Engine for Semantic Business Processes
In this paper we present the architecture and design of an extended BPEL engine that implements the operational semantics of BPEL4SWS. BPEL4SWS is an extension of the BPEL language...
Tammo van Lessen, Jörg Nitzsche, Marin Dimitr...
MPC
1995
Springer
91views Mathematics» more  MPC 1995»
15 years 3 months ago
A Refinement Relation Supporting the Transition from Unbounded to Bounded Communication Buffers
This paper proposes a refinement relation supporting the transition from unbounded to bounded communication buffers. Employing this refinement relation, a system specification base...
Ketil Stølen
LWA
2004
15 years 1 months ago
The Personal Reader: A Framework for Enabling Personalization Services on the Semantic Web
The Personal Reader1 provides a framework for designing, implementing and maintaining web content readers, which provide personalized enrichment of web content for each individual...
Nicola Henze, Marc Herrlich
AIIDE
2009
15 years 29 days ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron