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SIGGRAPH
1993
ACM
15 years 1 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
ICASSP
2008
IEEE
15 years 4 months ago
Parameterized design framework for hardware implementation of particle filters
Particle filtering methods provide powerful techniques for solving non-linear state-estimation problems, and are applied to a variety of application areas in signal processing. Be...
Sankalita Saha, Neal K. Bambha, Shuvra S. Bhattach...
CSREAPSC
2006
14 years 11 months ago
Design and Implementation of SONICA (Service Oriented Network Interoperability for Component Adaptation) for Multimedia Pervasiv
Abstract - Recent advances in multimedia network systems have led to the development of a new generation of applications that associate the use of various multimedia objects. The c...
Hiroshi Hayakawa, Takahiro Koita, Kenya Sato
USENIX
2001
14 years 11 months ago
Design and Implementation of the X Rendering Extension
The 2000 Usenix Technical Conference included a presentation outlining the state of the X rendering environment and the capabilities necessary to bring X into the modern world. Du...
Keith Packard
IPPS
2009
IEEE
15 years 4 months ago
Design, implementation, and evaluation of transparent pNFS on Lustre
Parallel NFS (pNFS) is an emergent open standard for parallelizing data transfer over a variety of I/O protocols. Prototypes of pNFS are actively being developed by industry and a...
Weikuan Yu, Oleg Drokin, Jeffrey S. Vetter