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INFOCOM
2005
IEEE
15 years 3 months ago
Design and implementation of network puzzles
Abstract— Client puzzles have been proposed in a number of protocols as a mechanism for mitigating the effects of distributed denial of service (DDoS) attacks. In order to provid...
Wu-chi Feng, Edward C. Kaiser, A. Luu
SIGCOMM
2010
ACM
14 years 10 months ago
NapSAC: design and implementation of a power-proportional web cluster
Energy consumption is a major and costly problem in data centers. A large fraction of this energy goes to powering idle machines that are not doing any useful work. We identify tw...
Andrew Krioukov, Prashanth Mohan, Sara Alspaugh, L...
OOPSLA
2007
Springer
15 years 3 months ago
The design and implementation of formal monitoring techniques
In runtime monitoring, a programmer specifies a piece of code to execute when a trace of events occurs during program execution. Previous and related work has shown that runtime m...
Eric Bodden
NSDI
2007
15 years 3 days ago
WiLDNet: Design and Implementation of High Performance WiFi Based Long Distance Networks
WiFi-based Long Distance (WiLD) networks with links as long as 50–100 km have the potential to provide connectivity at substantially lower costs than traditional approaches. How...
Rabin K. Patra, Sergiu Nedevschi, Sonesh Surana, A...
DATE
2009
IEEE
159views Hardware» more  DATE 2009»
15 years 4 months ago
Design and implementation of a database filter for BLAST acceleration
— BLAST is a very popular Computational Biology algorithm. Since it is computationally expensive it is a natural target for acceleration research, and many reconfigurable archite...
Panagiotis Afratis, Constantinos Galanakis, Euripi...