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JUCS
2011
107views more  JUCS 2011»
14 years 28 days ago
Realising the Potential of Web 2.0 for Collaborative Learning Using Affordances
: With the emergence of the Web 2.0 phenomena, technology-assisted social networking has become the norm. The potential of social software for collaborative learning purposes is cl...
Andreas U. Kuswara, Debbie Richards
CHI
2009
ACM
15 years 10 months ago
Longitudinal study of people learning to use continuous voice-based cursor control
We conducted a 2.5 week longitudinal study with five motor impaired (MI) and four non-impaired (NMI) participants, in which they learned to use the Vocal Joystick, a voice-based u...
Susumu Harada, Jacob O. Wobbrock, Jonathan Malkin,...
AIED
2005
Springer
15 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ESANN
2008
14 years 11 months ago
Improvement in Game Agent Control Using State-Action Value Scaling
The aim of this paper is to enhance the performance of a reinforcement learning game agent controller, within a dynamic game environment, through the retention of learned informati...
Leo Galway, Darryl Charles, Michaela M. Black
ITC
2003
IEEE
114views Hardware» more  ITC 2003»
15 years 3 months ago
Test-Based Model Generation For Legacy Systems
We study the extension of applicability of system-level testing techniques to the construction of a consistent model of (legacy) systems under test, which are seen as black boxes....
Hardi Hungar, Tiziana Margaria, Bernhard Steffen