Sciweavers

2813 search results - page 26 / 563
» Design and Use of Technology Enhanced Learning Environments
Sort
View
TLT
2008
77views more  TLT 2008»
14 years 9 months ago
The Scalable Adapter Design Pattern: Enabling Interoperability Between Educational Software Tools
For many practical learning scenarios, the integrated use of more than one learning tool is educationally beneficial. In these cases, interoperability between learning tools--getti...
Andreas Harrer, Niels Pinkwart, Bruce M. McLaren, ...
TEI
2010
ACM
201views Hardware» more  TEI 2010»
15 years 4 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
LEGE
2003
107views Education» more  LEGE 2003»
14 years 11 months ago
Design Considerations for an ELeGI Portal
ELeGI, the European Learning Grid Infrastructure, has the ambitious goal of fostering effective learning and knowledge construction through the dynamic provision of service-based ...
Colin Allison, Rosa Michaelson
ACMACE
2004
ACM
15 years 3 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
CHIMIT
2007
ACM
15 years 1 months ago
Managing technology use and learning in nonprofit community organizations: methodological challenges and opportunities
We are investigating how to empower nonprofit community organizations to develop the information technology management practices required to carry out their civic goals. We highli...
Cecelia Merkel, Umer Farooq, Lu Xiao, Craig H. Gan...