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OZCHI
2009
ACM
16 years 20 days ago
Designing situations
This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human ...
Toni Robertson, Lian Loke
SGAI
2004
Springer
15 years 11 months ago
Interactive Selection of Visual Features through Reinforcement Learning
We introduce a new class of Reinforcement Learning algorithms designed to operate in perceptual spaces containing images. They work by classifying the percepts using a computer vi...
Sébastien Jodogne, Justus H. Piater
HICSS
2003
IEEE
178views Biometrics» more  HICSS 2003»
15 years 11 months ago
A Contract and Rights Management Framework Design for Interacting Brokers
Contract and rights management – and thus property rights protection – has gained increasing importance as a quality standard in brokerage and electronic commerce environments...
Susanne Guth, Bernd Simon, Uwe Zdun
EGICE
2006
15 years 9 months ago
Evolutionary Generation of Implicative Fuzzy Rules for Design Knowledge Representation
Abstract. In knowledge representation by fuzzy rule based systems two reasoning mechanisms can be distinguished: conjunction-based and implication-based inference. Both approaches ...
Mark Freischlad, Martina Schnellenbach-Held, Torbe...
ITS
2000
Springer
137views Multimedia» more  ITS 2000»
15 years 9 months ago
Design Principles for a System to Teach Problem Solving by Modelling
This paper presents an approach to the design of a learning environment in a mathematical domain (elementary combinatorics) where problem solving is based more on modelling than o...
Gérard Tisseau, Hélène Giroir...