—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Traditional adaptive hypermedia systems have focused on providing adaptation functionality on a closed corpus, while Web search interfaces have delivered non-personalized informati...
Peter Dolog, Nicola Henze, Wolfgang Nejdl, Michael...
Pervasive computing environment and users’ demand for multimedia personalization precipitate a need for personalization tools to help people access desired multimedia content at ...