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VSGAMES
2010
129views Game Theory» more  VSGAMES 2010»
14 years 8 months ago
Validation of Serious Games Attributes Using the Technology Acceptance Model
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
Amri Yusoff, Richard Crowder, Lester Gilbert
SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
15 years 3 months ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson
AH
2004
Springer
15 years 3 months ago
The Personal Reader: Personalizing and Enriching Learning Resources Using Semantic Web Technologies.
Traditional adaptive hypermedia systems have focused on providing adaptation functionality on a closed corpus, while Web search interfaces have delivered non-personalized informati...
Peter Dolog, Nicola Henze, Wolfgang Nejdl, Michael...
KES
2005
Springer
15 years 3 months ago
User Preference Learning for Multimedia Personalization in Pervasive Computing Environment
Pervasive computing environment and users’ demand for multimedia personalization precipitate a need for personalization tools to help people access desired multimedia content at ...
Zhiwen Yu, Daqing Zhang, Xingshe Zhou, Changde Li