Abstract. In the e-Science context, workflow technologies provide a problemsolving environment for researchers by facilitating the creation and execution of experiments from a pool...
Edoardo Pignotti, Peter Edwards, Alun D. Preece, N...
bstract: Wildlife and Environmental Monitoring using RFID and WSN Technology Vladimir Dyo1, Stephen A. Ellwood2, David W. Macdonald2, Andrew Markham3 Cecilia Mascolo4, Bence P´asz...
Vladimir Dyo, Stephen A. Ellwood, David W. Macdona...
Abstract. Learning Design offers the possibility of capturing the process, activities, user organization and resources used in a learning experience. But a wider set of scenarios a...
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...