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» Design and Use of Technology Enhanced Learning Environments
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KI
2008
Springer
14 years 10 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
UM
2009
Springer
15 years 4 months ago
Predicting Customer Models Using Behavior-Based Features in Shops
Abstract. Recent sensor technologies have enabled the capture of users’ behavior data. Given the large amount of data currently available from sensor-equipped environments, it is...
Junichiro Mori, Yutaka Matsuo, Hitoshi Koshiba, Ke...
NORDICHI
2004
ACM
15 years 3 months ago
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
Ragnhild Halvorsrud, Simen Hagen
IEEECIT
2006
IEEE
15 years 4 months ago
The Partitioning Methodology in Hardware/Software Co-Design Using Extreme Programming: Evaluation through the Lego Robot Project
This paper argues about the partitioning in hardware/software co-design and suggests the methodology applying extreme programming to complement the co-design. This approach, contr...
Heeseo Chae, Dong-hyun Lee, Jiyong Park, Hoh Peter...
ECTEL
2008
Springer
14 years 11 months ago
Supporting Reflection in Informal Learning
: This paper analyzes how different visualisations of interaction information can be used to indicate user activity and support informal learning. The question for research is how ...
Christian Glahn