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» Design and construction of organic computing systems
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DIGRA
2005
Springer
15 years 6 months ago
Extending Soft Models to Game Design: Flow, Challenges and Conflicts
Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
CODES
2003
IEEE
15 years 5 months ago
Transaction level modeling: an overview
Recently, the transaction-level modeling has been widely referred to in system-level design community. However, the transaction-level models(TLMs) are not well defined and the us...
Lukai Cai, Daniel Gajski
103
Voted
NETGAMES
2004
ACM
15 years 6 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
85
Voted
CORR
2010
Springer
141views Education» more  CORR 2010»
15 years 21 days ago
Designing and Embedding Reliable Virtual Infrastructures
In a virtualized infrastructure where physical resources are shared, a single physical server failure will terminate several virtual servers and crippling the virtual infrastructu...
Wai-Leong Yeow, Cédric Westphal, Ulas C. Ko...
122
Voted
JTRES
2010
ACM
15 years 24 days ago
Static checking of safety critical Java annotations
The Safety Critical Java Specification intends to support the development of programs that must be certified. The specification includes a number of annotations used to constrain ...
Daniel Tang, Ales Plsek, Jan Vitek