We can reliably build “second generation” intelligent computer tutors that are approximately half as effective as human tutors. This paper evaluates two interface enhancements...
The history of the human race is one of increasing intellectual capability. Since the time of our early ancestors, our brains have gotten no bigger; nevertheless, there has been a...
Groups of users often have shared information needs – for example, business colleagues need to conduct research relating to joint projects and students must work together on gro...
Meredith Ringel Morris, Jarrod Lombardo, Daniel Wi...
This study aims at understanding the patient’s experience in the waiting room of the emergency department. The research explores and unveils the context and interactions in the ...
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...