Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
We developed an augmented reality (AR) dental training simulator utilizing a haptic (force feedback) device. A number of dental procedures such as crown preparation and opening ac...
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
In this paper, we propose an automatic approach, complete with a prototype system, for supporting instant access to maps for local navigation by people with visual impairment. The...
Abstract - In this paper, we describe BuildBot, a robotic interface developed to assist with the continuous integration process utilized by agile software development teams. BuildB...