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» Design and implementation of a network simulation system
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GI
2009
Springer
15 years 9 months ago
Massively-Parallel Simulation of Biochemical Systems
: Understanding biological evolution prompts for a detailed understanding of the realized phenotype. Biochemical and gene regulatory dynamics are a cornerstone for the physiology o...
Jens Ackermann, Paul Baecher, Thorsten Franzel, Mi...
DSN
2006
IEEE
15 years 11 months ago
Dynamic Verification of Memory Consistency in Cache-Coherent Multithreaded Computer Architectures
—Multithreaded servers with cache-coherent shared memory are the dominant type of machines used to run critical network services and database management systems. To achieve the h...
Albert Meixner, Daniel J. Sorin
CCR
2008
109views more  CCR 2008»
15 years 5 months ago
An independent H-TCP implementation under FreeBSD 7.0: description and observed behaviour
A key requirement for IETF recognition of new TCP algorithms is having an independent, interoperable implementation. This paper describes our BSD-licensed implementation of H-TCP ...
Grenville J. Armitage, Lawrence Stewart, Michael W...
SIGCOMM
2003
ACM
15 years 10 months ago
Making gnutella-like P2P systems scalable
Napster pioneered the idea of peer-to-peer file sharing, and supported it with a centralized file search facility. Subsequent P2P systems like Gnutella adopted decentralized sea...
Yatin Chawathe, Sylvia Ratnasamy, Lee Breslau, Nic...
SI3D
1995
ACM
15 years 8 months ago
RING: A Client-Server System for Multi-User Virtual Environments
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Thomas A. Funkhouser