The responsiveness of networked applications is limited by communications delays, making network distance an important parameter in optimizing the choice of communications peers. S...
This paper describes the early analysis and estimation features currently implemented in the Berkeley Emulation Engine (BEE) system. BEE is an integrated rapid prototyping and des...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, A...
We introduce a new simulation platform called Insight, created to design and simulate cyber-attacks against large arbitrary target scenarios. Insight has surprisingly low hardware...
In this paper we present RUBIQ, a polymorphic ubiquitous network testbed. RUBIQ works on StarBED, which is a network testbed consisting of hundreds of PCs connected to each other. ...
Networks of sensors and simulation models of the physical environment have been implemented separately, often using agent-based methodologies. Some work has been done in providing...