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» Design and implementation of network puzzles
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NETGAMES
2005
ACM
15 years 10 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
NBIS
2007
Springer
15 years 10 months ago
Implementing Range Queries with a Decentralized Balanced Tree over Distributed Hash Tables
Range queries, retrieving all keys within a given range, is an important add-on for Distributed Hash Tables (DHTs), as they rely only on exact key matching lookup. In this paper we...
Nuno Lopes, Carlos Baquero
ICDCS
1994
IEEE
15 years 8 months ago
Implementation of Process Migration in Amoeba
The design of a process migration mechanism for the Amoeba distributed operating system is described. The primary motivation for this implementation is to carry out experimental a...
Chris Steketee, Weiping Zhu, Philip Moseley
PR
2000
147views more  PR 2000»
15 years 4 months ago
Analog implementation of erosion/dilation, median and order statistics filters
In this work an analog implementation of non-linear filters based on a current-mode sorting/selection network is presented. Three non-linear filters, an erosion/dilation, a median...
Spiridon Vlassis, Kostantinos Doris, Stilianos Sis...
ARC
2009
Springer
241views Hardware» more  ARC 2009»
15 years 11 months ago
Fully Pipelined Hardware Implementation of 128-Bit SEED Block Cipher Algorithm
As the need for information security increases in our everyday life, the job of encoding/decoding for secure information delivery becomes a critical issue in data network systems. ...
Jaeyoung Yi, Karam Park, Joonseok Park, Won Woo Ro