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» Design and implementation of network puzzles
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ICPP
1999
IEEE
15 years 4 months ago
A Bandwidth-Efficient Implementation of Mesh with Multiple Broadcasting
This paper presents a mesh with virtual buses as the bandwidth-efficient implementation of the mesh with multiple broadcasting on which many computational problems can be solved w...
Jong Hyuk Choi, Bong Wan Kim, Kyu Ho Park, Kwang-I...
NETGAMES
2004
ACM
15 years 5 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
FPL
2009
Springer
156views Hardware» more  FPL 2009»
15 years 4 months ago
A highly scalable Restricted Boltzmann Machine FPGA implementation
Restricted Boltzmann Machines (RBMs) — the building block for newly popular Deep Belief Networks (DBNs) — are a promising new tool for machine learning practitioners. However,...
Sang Kyun Kim, Lawrence C. McAfee, Peter L. McMaho...
FPL
2006
Springer
242views Hardware» more  FPL 2006»
15 years 3 months ago
TMD-MPI: An MPI Implementation for Multiple Processors Across Multiple FPGAs
With current FPGAs, designers can now instantiate several embedded processors, memory units, and a wide variety of IP blocks to build a single-chip, high-performance multiprocesso...
Manuel Saldaña, Paul Chow
ICWE
2003
Springer
15 years 5 months ago
X-SHAAD: An XML Implementation for Hypermedia Systems Modeling through SHAAD
Abstract. In this paper we present an implementation using XML and Java (XSHAAD) based on a modular architecture of SHAAD to support a web-based Adaptive Hypermedia System. This ar...
David Mérida, Ramón Fabregat, Carlos...