Sciweavers

3116 search results - page 95 / 624
» Design and implementation of network puzzles
Sort
View
NIME
2004
Springer
129views Music» more  NIME 2004»
15 years 10 months ago
Real-time Gesture Mapping in Pd Environment using Neural Networks
In this paper, we describe an adaptive approach to gesture for musical applications. Neural Network abstractions and interfaces are implemented in the Pure Data environment which ...
Arshia Cont, Thierry Coduys, Cyrille Henry
ICCS
2009
Springer
15 years 9 months ago
Interactive Control over a Programmable Computer Network Using a Multi-touch Surface
This article introduces the Interactive Network concept and describes the design and implementation of the first prototype. In an Interactive Network humans become an integral par...
Rudolf J. Strijkers, Laurence Muller, Mihai Criste...
149
Voted
FCCM
2007
IEEE
168views VLSI» more  FCCM 2007»
15 years 5 months ago
Discrete-Time Cellular Neural Networks in FPGA
This paper describes a novel architecture for the hardware implementation of non-linear multi-layer cellular neural networks. This makes it feasible to design CNNs with millions o...
J. Javier Martínez-Álvarez, F. Javie...
WAPCV
2004
Springer
15 years 10 months ago
TarzaNN: A General Purpose Neural Network Simulator for Visual Attention Modeling
A number of computational models of visual attention exist, but making comparisons is difficult due to the incompatible implementations and levels at which the simulations are con...
Albert L. Rothenstein, Andrei Zaharescu, John K. T...
MOBISYS
2011
ACM
14 years 8 months ago
Opportunistic alignment of advertisement delivery with cellular basestation overloads
This paper is motivated by two observations: (1) cellular network operators are actively exploring advertisement delivery as a new means of revenue generation, and (2) cellular ba...
Ravi Kokku, Rajesh Mahindra, Sampath Rangarajan, H...