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AIED
2005
Springer
15 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
WEBI
2007
Springer
15 years 3 months ago
Growing Hierarchical Self-Organizing Maps for Web Mining
— Many information retrieval and machine learning methods have not evolved in order to be applied to the Web. Two main problems in applying some machine learning techniques for W...
Joseph P. Herbert, Jingtao Yao
EWMF
2003
Springer
15 years 3 months ago
Semantically Enhanced Collaborative Filtering on the Web
Item-based Collaborative Filtering (CF) algorithms have been designed to deal with the scalability problems associated with traditional user-based CF approaches without sacrificin...
Bamshad Mobasher, Xin Jin, Yanzan Zhou
TEDU
2008
126views Education» more  TEDU 2008»
14 years 9 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
CEAS
2005
Springer
15 years 3 months ago
Email Task Management: An Iterative Relational Learning Approach
Today’s email clients were designed for yesterday’s email. Originally, email was merely a communication medium. Today, people engage in a variety of complex behaviours using e...
Rinat Khoussainov, Nicholas Kushmerick