Sciweavers

569 search results - page 59 / 114
» Design approaches in technology enhanced learning
Sort
View
ICALT
2007
IEEE
15 years 6 months ago
Cultivating the Web 2.0 jungle
The quality of a learning process is not something that is delivered to a learner by an online provider but rather constitutes a process of co-production between the learner and t...
Madhumita Bhattacharya, Jon Dron
IEEECIT
2010
IEEE
14 years 10 months ago
Application of Concept Maps-based Anchored Instruction in Programming Course
—In need of interesting material and effective teaching approach in programming learning, students were ely to drop out of the course for the abstract concepts and complex struct...
Liu Li, Haijun Mao, Licheng Xu
TEI
2010
ACM
201views Hardware» more  TEI 2010»
15 years 6 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
CHI
2011
ACM
14 years 3 months ago
The mathematical imagery trainer: from embodied interaction to conceptual learning
We introduce an embodied-interaction instructional design, the Mathematical Imagery Trainer (MIT), for helping young students develop grounded understanding of proportional equiva...
Mark Howison, Dragan Trninic, Daniel Reinholz, Dor...
IV
2006
IEEE
95views Visualization» more  IV 2006»
15 years 5 months ago
A Pragmatic and Musically Pleasing Production System for Sonic Events
We describe a novel application for sonic events namely their generation via mathematical functions implemented on a universal all purpose Java platform. Their design is driven by...
Marc Conrad, Tim French, Marcia Gibson