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» Design choices for content distribution in P2P networks
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82
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NOSSDAV
2004
Springer
15 years 5 months ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
94
Voted
VRST
2004
ACM
15 years 6 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
134
Voted
MM
2005
ACM
179views Multimedia» more  MM 2005»
15 years 6 months ago
rStream: resilient peer-to-peer streaming with rateless codes
The inherent instability and unreliability of peer-to-peer networks introduce several fundamental engineering challenges to multimedia streaming over peer-to-peer networks. First,...
Chuan Wu, Baochun Li
141
Voted
CN
2011
127views more  CN 2011»
14 years 7 months ago
A game theoretic analysis of network design with socially-aware users
In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wher...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...
108
Voted
CN
2007
99views more  CN 2007»
15 years 15 days ago
Design and implementation of a secure wide-area object middleware
Wide-area service replication is becoming increasingly common, with the emergence of new operational models such as content delivery networks and computational grids. This paper d...
Bogdan C. Popescu, Bruno Crispo, Andrew S. Tanenba...