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EUMAS
2006
14 years 11 months ago
Near-Optimal Anytime Coalition Structure Generation
Forming effective coalitions is a major research challenge in the field of multi-agent systems. Central to this endeavour is the problem of determining the best set of agents that...
Talal Rahwan, Sarvapali D. Ramchurn, Viet Dung Dan...
DAGSTUHL
2001
14 years 11 months ago
A Language and System for Constructing and Presenting Low Fidelity Algorithm Visualizations
Computer science educators have traditionally used algorithm visualization (AV) software to create graphical representations of algorithms that are later used as visual aids in lec...
Christopher D. Hundhausen, Sarah A. Douglas
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MASCOTS
2001
14 years 11 months ago
BRITE: An Approach to Universal Topology Generation
Effective engineering of the Internet is predicated upon a detailed understanding of issues such as the large-scale structure of its underlying physical topology, the manner in wh...
Alberto Medina, Anukool Lakhina, Ibrahim Matta, Jo...
WSC
2004
14 years 11 months ago
An Architecture for Distributed Simulation Games
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
Stijn-Pieter A. van Houten, Peter H. M. Jacobs
GAMEON
2000
14 years 11 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor